Alpine ridge

Alpine ridge

Alpine ridge

Slap comp

Reference image courtesy of https://www.athenaadvisers.com/

Reference image courtesy of https://www.athenaadvisers.com/

Nuke Comp

Nuke Comp

I used the render geometry settings nodes to create the mattes for each geometry element i needed separated in Nuke. I felt like this was not the right way to do this but worked nonetheless.

I used the render geometry settings nodes to create the mattes for each geometry element i needed separated in Nuke. I felt like this was not the right way to do this but worked nonetheless.

View of the FG scene without all of the instances.

View of the FG scene without all of the instances.

This was one of the masks created from the erosion sim. I do plan to go back over the mountains and take them up a notch, but in the mean time this was used inside the shader to give some added colour variation to the snow.

This was one of the masks created from the erosion sim. I do plan to go back over the mountains and take them up a notch, but in the mean time this was used inside the shader to give some added colour variation to the snow.

Some of the spaghetti junction of shading nodes, utilising the Geom property nodes to bring in attribute masks.

Some of the spaghetti junction of shading nodes, utilising the Geom property nodes to bring in attribute masks.

Here is a new portfolio piece which took me about 3 days to complete, and was inspired by an image on athenaadvisers.com. It's a well visited spot in Mont-blanc and the image was courtesy of athenaadvisors.com. The goal was not to make a like for like copy, but, using the image as reference, develop my skillset, inside of Houdini, using heightfields, scattering, masks and USD.

The mountains are procedurally created using Houdini's heightfields, and masks were extracted for shading. Clouds are Houdini volumes & VDB assets. Foreground assets are Quixel and scattered in Houdini.

Date
November 4, 2024