The role started in Feb 25 and required effort to help set up procedural lighting and lookdev tools inside Houdini, for a limited number of products. The product number would grow in the coming months.
Working closely with the AI team to ensure that the products sit well on generated or photographed backplates, the lighting setups would eventually need to be assigned to products procedurally and headlessly. It was for this reason that a system was developed to derive keylight orientation from luminance values within an hdr image.
Working predominantly as a look dev and lighting artist, but also required to switch my hat quite often my active responsibilities include:
- Digital double ingestion and Clean up.
- Conforming assets into USD for Karma.
- Traditional lighting work on backplates.
- Procedural lighting setups for different products and sizes (Glass, Plastic, Metal)
- Compositing material AOVs & LPE’s in Nuke
- Render Optimisation
Other Skills used in Role
Colour Theory | Dailies | Client Interaction | Tight deadlines | Autonomy | Team work | Shader Theory | Communication | USD | Houdini | Nuke | Maya | AI Tools | Photography | Light choices | Gobos | Python | UIs | Reference Gathering | HDRI Creation